Good user experience design (UX) reflects a reliable process for identifying opportunities and problems from a data-rich environment and revising the solutions to those problems identified. Gathering insights from folks about their thinking and feeling, and creating solutions based on the needs of those users and the business goals of the organization, incorporating UX design can mean the difference between an interesting idea and a multibillion dollar business idea. This project afforded me the opportunity to cultivate my good UX design process.
With this project I demonstrate the value of conducting user-centered research in order to inform website design. The brief required me to identify a store in Ponce City Market and create an e-commerce experience for a persona.
I found the project interesting because I was not familiar with the brand and through the process of analyzing their digital experience, their competition, and their branding strategy I came to really admire the digital work they do.
I began by visiting a few retail locations, collecting observational data, and researching the brand. I then reflected on the wants, needs, and pain points of the persona I selected and began creating a sample inventory of products that would be of interest to that persona but are not currently being sold on the brand’s website.
Once I collected my inventory I then began exploring the information architecture strategies I might deploy in my microsite.
I began this exploration by recruiting several potential users to complete an open card sort activity. In this task I asked my respondents to categorize the product images so that I could get a sense of how they might search for these items.
Although I had strong ideas about how I might arrange these products, after the open card sort I began to see that there were other ways to organize the information.
I then recruited more potential users to complete a closed card sort activity in which I provide nouns that the respondents could then use to thematize how they sorted the products. I compared the time it took to complete the open card sort to the closed card sort and noticed a significant difference. (from multiple minutes to less than one minute). From this data I created my sitemap.
I then conducted competitive analysis of the ecommerce experience of my brand’s competition. From this I was able to identify the areas in which my brand excels and also opportunities for improving my brand’s experience.
Because I had completed several checkout procedures with my brand as well as its chief competitors, I was then prepared to draft userflow strategies and also sketch-out wireframes for potential layout solutions.
My cohort and I presented mid-point critiques in which we offered one another feedback on design choices and communicated conceptual stumbling blocks we were encountering in review one another’s process. From reviewing the work of my peers I drew inspiration for my project and presented suggestions for clarifying problems and solutions.
This led me to begin creating wireframes in Sketch based on the paper wireframes I had been generating throughout the week. At this point I also began to create slides for my presentation of the project.
I also created a user journey map to help me visualize the ways in which my persona engages with the ecommerce experience of my competitors. This had the extra virtue of presenting more opportunities to become familiar with Sketch.
With my heuristic and competitive analyses, paper sketches, revised userflows, and user–tested sitemap, I was ready to create a low-fidelity, wireframe prototype of my ecommerce experience.
I then recruited five users to conduct guerilla-style user testing. Based on the user testing I was able to confirm some of my hypotheses and also identified ways to improve my design. I revised my initial design to reflect the data I gathered in testing and conducted two more guerilla-style user tests.
Limitations & Affordances of Recruiting Colleagues for Usability Testing
Now, it’s important to recognize the limitations of recruiting team mates or colleagues when doing user testing. As the Norman Nielsen Group point out, it will be very difficult to capture authentic behavior when using internal employees (or my classmates in this instance). This is because folks close to the company will likely come to the test with insider knowledge about the product (and they will probably want it to succeed), the people involved (and so will want to manage their relationship with those folks), and ultimately they will likely feel coerced.
As Jamie Allen points out, there can be advantages for the UX team to conduct this kind of usability testing. Working together in this way a team can come to feel more cohesive, the team can find in this process a new way of understanding how they work together, and working together in this way can help the team members gather an inventory of the strengths and weaknesses of each of the team members.
These findings are clearly outside of the scope of what a usability test, properly deployed, is supposed to achieve. But this is excellent information for building a collaborative creative team.
I recorded a clickthrough of my prototype to illustrate my process during my presentation to the cohort and instructors.
I then finalized my slides and practiced my presentation.
I really enjoyed learning how to use Sketch. Going into this course I have had a lot of apprehension about my inability to use the software expected of UX Designers and so I have sought opportunities to use Sketch as much as possible.
I found the user research process itself to be really interesting and I want to continue doing that work.
I felt really challenged by this project at first: I wasn’t initially sure about the scope of the project and because I didn’t have an actual user from whom to draw inspiration (the persona was so artificial that it made it hard for me to empathize with their problems), I wasn’t really sure where to go with my solutions.
I was really surprised at how natural and seamless an e-commerce experience seemed to me. I found myself having to revise my sketches several times because I hadn’t noticed some small detail in a checkout process or in a product page. By the end of this project I had gained a greater appreciation of all the efforts that go into building an e-commerce experience.
I’d like to meet with users and hear from them about their e-commerce needs/wants/pain points. I would also like to learn about sketch best practices and shortcuts. I would also like to create a higher fidelity mock-up.
I think that this turned-out pretty well. At the mid-point last week I was feeling like I was going too slowly, but then I found that my process was more robust in the discovery phase and this enabled me to really appreciate and then reproduce what is excellent in several other e-commerce experiences. The resulting design was good, based on the numerous positive comments I received, unsolicited, from my users in testing.